Divinity 2 change difficulty

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It could also be seen as an aversion of Easy-Mode Mockery: while some games will mock the player for opting to play the game on an easier setting, this trope appeals to the idea that different people play games for different reasons and get different experiences out of them, and for this reason an easy gameplay setting is no less valid than a harder one. Naturally, this trope is most likely to be found in genres of game which typically place a heavy emphasis on storytelling, such as adventure or role-playing games. This is rarely offered as a gameplay mode in its own right and more typically as a bonus feature. An occasional variant is when a game offers the ability to remove all gameplay from the game altogether, allowing the 'player' to experience the story completely non-interactively this can be done by splicing all the cutscenes from the game together to produce a feature-length film, for example.